Content Planning · World Coverage

Level × Alignment Coverage Map

Every area is a rectangle: how far it spans on the level ladder, how tall across the alignment axis. The live world sits in back, each bar tinted by its alignment lean (evil→good); the planned expansion tier stands out in front. Level ranges are read straight from each .are header; alignment spans are the min–max of each area's mobs.

live world tops out at ~131 planned cap 500 expansion tier 120–500
Hover any bar or legend row — they highlight together. Bench items project a ghost band.

Areas

Gaps & read

0–130 is dense and alignment-diverse — the built world, ~48 areas stacked.
131–300 is a near-void today. Star Trek + Star Wars are meant to fill it; that's the on-ramp to the new tier.
300–400 skews evil (Rat City evil-only; Springfield carries good alone). A good/neutral filler rounds it out.
400–500 summit is empty. No concept owns the top 100 levels yet — built last, on the clock.