Brigadoon Resurrected

Current: Alpha Build 454

Changelog

A changelog is a running record of what’s changed in a piece of software over time, organized by version or build, newest entries first. This one covers Brigadoon Resurrected starting from the alpha.

Most recent work

ShadowKnight and Paladin research menus were swapped, now fixed

Two-handed grip is now Samurai-only, and no longer follows you through remort

Rare drops retuned in Drakyri Isle and Divided Souls

Ninja creation cleanup: no more phantom “third attack” group

More vivid combat damage messages

ShadowKnight life drain now connects even on a resist

Endgame gear rebalance: Olympus, Dragon Tower, Galaxy, and Drakyri Isle

New “research” system: study rare skills and spells at a sage

Sunken Hoard chest refills and relocks for every run

Bosses can break the old 32,767 health and damage ceiling

Dragon Tower loot fixes

Vorpal weapons now dismember instead of always beheading

Healers can regrow severed limbs

Smoother progression across Drakyri Isle, Olympus, Dragon Tower, and Galaxy

Fixed instant-death bosses in the Sunken Hoard

A new job board from the thieves’ guild fence

Weapons across the world now carry more special properties

New items added to Galaxy and Olympus

The Sunken Hoard added beneath Dragon Tower

Decepticon invasion event paused

Fixed the grind command colliding with the grin social

Dragon Tower and Galaxy gear enchanted further

Permanent healing fountain added at the Temple of Mota (recall room)

Dodge/parry/evasion/shield-block dex bonus now only applies to players

Galaxy releveled to 110-130

Protection hunger/thirst now silences the hunger/thirst warnings

Paladin and Shadowknight: fixed missing scrolls, staves, wands, and recall

Shaman weapon totems: fixed, rebalanced, and expanded to 4 tiers

New class: Paladin

New class: Shadowknight, the evil mirror of Paladin

New race: Geomantic, plus weapon resistance for Gargoyle/Mithril Dragon and a Monk group rework

Whirlwind now always lands two hits, and ward potions show what they actually resist

More alchemy fixes: an unkillable deer, a toadstool mixup, and stronger whirlwind hits

Shaman Alchemy recipes reworked to use more of the Holy Grove’s herbs

Berserker whirlwind fixed: extra hits, slow cooldown, and movement cost all removed

Decepticon invasion event paused

New: Shaman Alchemy

Racial ability unlock levels rebalanced away from a flat level 1

Kobold’s strategic retreat has never worked until now, plus ~100 other racial abilities fixed

Berserker, Scribe, Samurai, Monk, Illusionist, and Shaman now get scrolls/staves/wands/recall

Class and race data corrections from a full chargen audit

Monks hit noticeably harder, especially at higher levels

New Shaman skill: Alchemy (spells and item plumbing only, for now)

score now lists every class you’ve completed after remort

Fixed: practice silently failed if you quoted a skill/spell name

Race & Class Reference page is live on the website

A Decepticon invasion is loose in the world

Fireproof is now a real personal buff, not a one-item spell

Pet affects now show up in affects, and Shaman spirits last half as long

More “your ” attack messages fixed, plus a couple of real bugs

Thieves can circlestab without fleeing first, if a mob isn’t watching them

New help entries: rename, circlestab, and Berserker’s Bloodlust

Renamed items with color no longer bleed into the next line

The renaming shop now allows color codes

New service: pay a shopkeeper to rename your gear

Festering Sores and friends now deal the right damage type

Ninja thrown weapons: three bugs found from a DPS audit

Grouping with someone far above your level could hand out huge exp

Vampires still couldn’t actually drink from corpses

Seraph/Demon alignment backlash (and Vampire sunlight, and Fiend’s own alignment punishment) now show a real damage word

Dozens of skill/spell levels and ratings across every class didn’t match the design docs

Dying repeatedly could quietly refund way more exp than it took

Ninja’s detection/enhancement/illusion spells were all stuck at level 1

Shaman spirits could be stacked for unlimited hit points

Seraph and Demon alignment backlash finally has real flavor text

Illusion of Grandeur could leave you permanently stuck “dead” while still playing

Thrown weapon cadence is now guaranteed, not a percent roll

Nine new maces

Ninja counter attack, thrown weapons, and Dragon Tower gear

Damage totems now actually announce their hits, totems tick 3x faster

Totems now grow with you, skin totems show what they’re actually doing

Healing totems now tell you when they heal you

Totems now replace their own kind, last longer as they scale, weapon totems hit harder

Skin totem buffs no longer accumulate forever, totems announce when they crumble

Shaman totems/spirits were mislabeled, plus real Ninja combat corrections

Ninja could barely use half its own kit – 18 races’ worth of grants fixed

Fixed a real exp/level bug affecting 11 races, plus more Ninja cost corrections

Live report from Famon (Seraph Ninja), fixed by ClaudeCode.

Ninja skill/training-cost pass, plus a real fix to a dead group

Breath damage cut softened

Fixed: Ninja was unreachable as a remort

Breath damage cut further, Inferno doubled

Breath spells scaled back down to 2/3 damage

New races: Demon, Seraph, Phoenix

Removed the note board system

Two blood fountains added to the world

New shop: Thrown Weapons R Us, in Midgaard

Vorpal weapons’ instant-kill proc now scales with level difference

Agitate Wounds no longer scales with the caster’s level

New class: Ninja

New class: Shaman

Breath spells (acid/fire/frost/gas/lightning) hit noticeably harder

Illusion of Grandeur’s fatal expiry could leave you stuck at deeply negative hp forever

Inferno’s beast punishment could pile up multiple immune hunters at once

Racial flight (and other innate racial traits) no longer wears off

Several racial abilities were silently unlearnable for Illusionists

Character creation: stopping customization early is more rewarding, but no longer a shortcut

Economy rebalance: Divided Souls, Drakyri Isle, Olympus, and Dragon Tower

Illusionary guardian: real hp, and it actually goes away now

Healer’s cancellation service actually works now

Samurai grip stance now survives logging out

Permanently-hidden mobs (Laerkai Master and similar) are killable again

New Thief skill: circlestab

Gear can push stats above 25 again

Dispel magic now respects counterspell

You can talk while dying

Small area fixes

Berserker: melee skill now does something

Vorpal blade – fixed for real this time

Vorpal blade – now actually a vorpal weapon

Berserker bloodlust – incoming damage reduction halved again

Wizard “casts up” – now applies everywhere, not just resist rolls

Immortals (follow-up)

Equipment

Spellup

Wizard (spelldown)

Stat training caps (every class)

Djinni

Illusion of grandeur (spell)

Wizard (combat2)

Immortals

Damage (anti-cheat cap)

Illusionist

Illusion of grandeur (spell)

Spellup (new command)

Help

Equipment

Samurai (grip)

Renewal (spell)

Inferno (spell)

Whirlwind

Berserker

Renewal (spell)

Soul kiss (spell)

Illusionary guardian (spell)

Illusion of grandeur (spell)

Takklemaggot (spell)

Soul kiss (spell)

Skill/spell audit (droplet-wide)

Fear (spell)

Samurai

Monk

Yeti

Samurai

Berserker

Wizard

Berserker

Healer

Djinni

Damage Reduction

Berserker

Scribe

Whirlwind

Illusionary Guardian

Healer

Wizard

Soul Kiss

Samurai

Inferno

Wizard

Monk

Gargoyle

Remort

Samurai

Character creation

Help catch-up

Djinni

Beast

Locker, ownership fix

Hide, one more fix

Dragons

Gain

Hide, more fixes

Locker

Server

Monk

Mob condition colors

Scribe

New race: Djinni

Fiend

Geomantic (partial)

New race: Gargoyle

Inferno access corrected across classes

Hide reworked

Monk

Scribe

Illusionist

New races

Berserker

Fountains

Pets

A cluster of fixes and new features, all from the same investigation:

Everything else

Dragon races rebuilt from real community data

Remort system hardening

Alpha content expansion

Foundational alpha work